#MaterialUI

Today and tomorrow is focused on refactoring Anahita codebase and removing some legacy nooku code, studying mobile first ui patterns, implementing #MaterialUI snack bars, and studying whether we should use objects instead of arrays in our redux reducers. #Anahita
We've reached a milestone with the Anahita React app. All the basic People and Actors operations are working now. These are the BREAD operations as well as follow/unfollow, block/unblock, login, logout, signup, and password reset. This took a while, because we had to research and experiment with different design patterns. This sets the path for the upcoming features. The code is still wet. For ...
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Reminder that this Friday to Monday are #Anahita #Hackathon days. Our focus will be development of Anahita React App. Follow the Project group to get updates, help out, or work on your own project alongside. #ReactJS #ReduxJS #MaterialUI
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So now we have actor profile covers with propper loaders. Also made the code more reusable by creating generic actor and action containers https://github.com/anahitasocial/anahita-react/tree/master/src/containers the biggest challenge with developing the React app for Anahita is finding the best design patterns. The trick is to avoid the temptation of premature optimization and let the patterns...
Reminder that this Friday to Saturday are the weekly #Anahita #Hackathon days. Focus will be on the Anahita React app. Follow the project group to get updates, help out, or work on your project alongside. #ReactJS #ReduxJS #MaterialUI
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  • May 19 2018
Best way to spend the long weekend. Let the fun begin #Anahita #Hackathon #ReactJS #ReduxJS #MaterialUI
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Reminder that Friday to Sunday are #Anahita #Hackathon days. This week's focus will be working on the Anahita React app as well as applying some patches to the master branch. Follow the project group to receive updates, help out, or work on your own project alongside. #ReactJS #ReduxJS #MaterialUI
Implementing Actor's settings. For now it is only the actors info until all the people's basic operations are done. The idea is to come up with all the design patterns that we need for data and actions. Building user interfaces in #MaterialUi is quite fun.
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  • February 24 2018

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